Francois Rabelais, The Games of Gargantua

François Rabelais 1483-1553

The Life of Gargantua and of Pantagruel is a pentalogy of novels written by the French Clergyman François Rabelais and sold at the Lyons Fair in the early 1530’s. These novels tell the adventures of two giants, Gargantua and his son Pantagruel. The work was written in an amusing, extravagant, and satirical vein, featuring much erudition, vulgarity, and wordplay. The work was stigmatized as obscene by the censors of the College de la Sorbonne, and within a social climate of increasing religious oppression in a lead up to the French Wars of Religion, it was treated with suspicion, and contemporaries avoided mentioning it. In chapter XXII of Gargantua, Rabelais lists 217 games played by the giant, many of which bear recognizable names. Unfortunately the rules for many of these games has been lost to time. The following is an excerpt:

Then blockishly mumbling with a set on countenance a piece of scurvy grace, he washed his hands in fresh wine, picked his teeth with the foot of a hog, and talked jovially with his attendants. Then the carpet being spread, they brought plenty of cards, many dice, with great store and abundance of chequers and chessboards.

There he played.
At flush.                            At love.
At primero.                          At the chess.
At the beast.                        At Reynard the fox.
At the rifle.                        At the squares.
At trump.                            At the cows.
At the prick and spare not.          At the lottery.
At the hundred.                      At the chance or mumchance.
At the peeny.                        At three dice or maniest bleaks.
At the unfortunate woman.            At the tables.
At the fib.                          At nivinivinack.
At the pass ten.                     At the lurch.
At one-and-thirty.                   At doublets or queen's game.
At post and pair, or even and        At the faily.
  sequence.                          At the French trictrac.
At three hundred.                    At the long tables or ferkeering.
At the unlucky man.                  At feldown.
At the last couple in hell.          At tod's body.
At the hock.                         At needs must.
At the surly.                        At the dames or draughts.
At the lansquenet.                   At bob and mow.
At the cuckoo.                       At primus secundus.
At puff, or let him speak that       At mark-knife.
  hath it.                           At the keys.
At take nothing and throw out.       At span-counter.
At the marriage.                     At even or odd.
At the frolic or jackdaw.            At cross or pile.
At the opinion.                      At ball and huckle-bones.
At who doth the one, doth the        At ivory balls.
  other.                             At the billiards.
At the sequences.                    At bob and hit.
At the ivory bundles.                At the owl.
At the tarots.                       At the charming of the hare.
At losing load him.                  At pull yet a little.
At he's gulled and esto.             At trudgepig.
At the torture.                      At the magatapies.
At the handruff.                     At the horn.
At the click.                        At the flowered or Shrovetide ox.
At honours.                          At the madge-owlet.
At pinch without laughing.           At tilt at weeky.
At prickle me tickle me.             At ninepins.
At the unshoeing of the ass.         At the cock quintin.
At the cocksess.                     At tip and hurl.
At hari hohi.                        At the flat bowls.
At I set me down.                    At the veer and turn.
At earl beardy.                      At rogue and ruffian.
At the old mode.                     At bumbatch touch.
At draw the spit.                    At the mysterious trough.
At put out.                          At the short bowls.
At gossip lend me your sack.         At the dapple-grey.
At the ramcod ball.                  At cock and crank it.
At thrust out the harlot.            At break-pot.
At Marseilles figs.                  At my desire.
At nicknamry.                        At twirly whirlytrill.
At stick and hole.                   At the rush bundles.
At boke or him, or flaying the fox.  At the short staff.
At the branching it.                 At the whirling gig.
At trill madam, or grapple my lady.  At hide and seek, or are you all
At the cat selling.                    hid?
At blow the coal.                    At the picket.
At the re-wedding.                   At the blank.
At the quick and dead judge.         At the pilferers.
At unoven the iron.                  At the caveson.
At the false clown.                  At prison bars.
At the flints, or at the nine stones.At have at the nuts.
At to the crutch hulch back.         At cherry-pit.
At the Sanct is found.               At rub and rice.
At hinch, pinch and laugh not.       At whiptop.
At the leek.                         At the casting top.
At bumdockdousse.                    At the hobgoblins.
At the loose gig.                    At the O wonderful.
At the hoop.                         At the soily smutchy.
At the sow.                          At fast and loose.
At belly to belly.                   At scutchbreech.
At the dales or straths.             At the broom-besom.
At the twigs.                        At St. Cosme, I come to adore
At the quoits.                         thee.
At I'm for that.                     At the lusty brown boy.
At I take you napping.               At greedy glutton.
At fair and softly passeth Lent.     At the morris dance.
At the forked oak.                   At feeby.
At truss.                            At the whole frisk and gambol.
At the wolf's tail.                  At battabum, or riding of the
At bum to buss, or nose in breech.     wild mare.
At Geordie, give me my lance.        At Hind the ploughman.
At swaggy, waggy or shoggyshou.      At the good mawkin.
At stook and rook, shear and         At the dead beast.
  threave.                           At climb the ladder, Billy.
At the birch.                        At the dying hog.
At the muss.                         At the salt doup.
At the dilly dilly darling.          At the pretty pigeon.
At ox moudy.                         At barley break.
At purpose in purpose.               At the bavine.
At nine less.                        At the bush leap.
At blind-man-buff.                   At crossing.
At the fallen bridges.               At bo-peep.
At bridled nick.                     At the hardit arsepursy.
At the white at butts.               At the harrower's nest.
At thwack swinge him.                At forward hey.
At apple, pear, plum.                At the fig.
At mumgi.                            At gunshot crack.
At the toad.                         At mustard peel.
At cricket.                          At the gome.
At the pounding stick.               At the relapse.
At jack and the box.                 At jog breech, or prick him
At the queens.                         forward.
At the trades.                       At knockpate.
At heads and points.                 At the Cornish c(h)ough.
At the vine-tree hug.                At the crane-dance.
At black be thy fall.                At slash and cut.
At ho the distaff.                   At bobbing, or flirt on the
At Joan Thomson.                       nose.
At the bolting cloth.                At the larks.
At the oat's seed.                   At fillipping.

After he had thus well played, revelled, past and spent his time, it was thought fit to drink a little, and that was eleven glassfuls the man, and, immediately after making good cheer again, he would stretch himself upon a fair bench, or a good large bed, and there sleep two or three hours together, without thinking or speaking any hurt. After he was awakened he would shake his ears a little. In the mean time they brought him fresh wine. There he drank better than ever. Ponocrates showed him that it was an ill diet to drink so after sleeping. It is, answered Gargantua, the very life of the patriarchs and holy fathers; for naturally I sleep salt, and my sleep hath been to me in stead of so many gammons of bacon. Then began he to study a little, and out came the paternosters or rosary of beads, which the better and more formally to dispatch, he got upon an old mule, which had served nine kings, and so mumbling with his mouth, nodding and doddling his head, would go see a coney ferreted or caught in a gin. At his return he went into the kitchen to know what roast meat was on the spit, and what otherwise was to be dressed for supper. And supped very well, upon my conscience, and commonly did invite some of his neighbors that were good drinkers, with whom carousing and drinking merrily, they told stories of all sorts from the old to the new. Amongst others he had for domestics the Lords of Fou, of Gourville, of Griniot, and of Marigny. After supper were brought in upon the place the fair wooden gospels and the books of the four kings, that is to say, many pairs of tables and cards–or the fair flush, one, two, three–or at all, to make short work; or else they went to see the wenches thereabouts, with little small banquets, intermixed with collations and rear-suppers. Then did he sleep, without unbridling, until eight o’clock in the next morning.

15th Century Card Games

A medieval game of cards where Leafs and Hearts appear to be showing and chips or coins are in play. Master Ingold. Das Buch, das man mennt das Guldon Spil. Printed in Augsburg by Günther Zeiner, 1472. Von dem kartenspil. Woodcut and watercolor. Deutsches Spielkarten Museum, Landesmuseum Wurttemberg, Leinfelden-Echterdingen

BASSET

Basset is a banking game for 2-4 players based purely on chance with a significant advantage for the house and is considered the forerunner of roulette.

Known in Italian as Bassetta (Basset in England) also known as Barbacole. Recorded in “Dizionario etimologico della lingua italiana” as being played in Italy in the first half of the 15th century, then made its way to France and England by the the 16th century. Considered one of the most polite pastimes intended for persons of the highest rank because of the great losses or gains that might be accrued by players. This game financially endangered some of the great French houses and was eventually banned.

BASSET GAME RULES

Set-Up (2 decks of cards)

One person is the banker (talliere) and holds one full deck of cards, well shuffled. Each player has the cards of a single suit laid out face up in front of them; Ace, 2,3,4,5,6,7,8,9,J,Q,K. All players receive 4 marker tokens.

Betting Phase

The round begins with players placing bets on the cards before them, betting as much or as little as they like. The banker does not need to place any bets

Play Begins

Once all bets are placed, the banker will start to turn over the cards from his fully shuffled deck, placing them one at a time face up into two separate stacks. The left hand stack is a “win” for the players, and the right hand stack is a “loss” for the players.

The first card the banker turns up is from the bottom of their deck (called a fasse). If players have an active bet on that card value (suit is ignored) they receive half the value (rounded down) of their bet from the banker. The banker uses this card to start the left hand stack. The players receive their money and collect the money they placed on the card. The player’s card is now inactive as their is now no bet on it. The banker now starts drawing cards from the top of the deck, the first card is also placed on the left stack. If players have an active bet on that card value they may either “collect” or “parley”.

Collect and Parley

If a player chooses to “collect”, then they receive the same value of the bet from the banker and collect their initial bet placed on the a card. Again the player’s card becomes inactive.

If a player chooses to “parley” (paroli), then the they place a marker token on their winning card to indicate it remains active. If the marked card becomes a winning card for a second time, the player collects 7 times the amount bet. Players can parley the same winning card up to 3 times by placing an additional marker token on it. If the card wins a second time, the player collects 15 times the amount bet; a 3rd time gains the player 30 times the amount bet. However it must be noted that a player can also lose these same increased amounts should the card value match a card placed on the right hand stack.

The next card the banker draws is placed on the right hand stack. Any player with bets on a card value equal to the one drawn, gives the bank all the money bet on that card and it becomes inactive. The dealer continues to draw cards alternating back and forth between the left and right stacks.

Ending the Game

When all cards become inactive or the banker only has one card left in his hand, the game ends. This final card in the hands of the banker goes on top of the right stack and becomes a “Loss” for the players.

MALCONTENT

The earliest reference to Malcontent (Mecontent) is dated as 1490 France by the Academies des jeux (a literary society founded in 1323). Another reference appears in a list of games written by Francois Rabelais in 1553. Malcontent was later known as “Here” in 1690, “Coucou” in 1721 (a name it still goes by in France), “Qui Court” in the mid 19th century, and “Rander Go Round” in England in 1881

A fast betting game where players are dealt a single card and through exchanging and chance aim to have the highest value card by the end of the round to win. Suits do not matter in this game just the value of the card. Aces have a value of 1 and the King is the highest card.

15th Century French Playing Card (Wood Block Print), The King

MALCONTENT GAME RULES

Set-Up

With 2-7 players a 32 card deck is used with the 2,3,4,5 & 6 cards removed. Games with more than 7 player use the entire deck. You will also need 10 chips for each player.

Play Begins

Players place a coin into a pot and takes ten chips. The dealer deals 1 card to each player starting with the player to their right, then deals 3 cards to themselves. The dealer then chooses the highest card from their 3 cards and discards the other 2 under the deck. The dealer then places the deck (known as the talon) next to the player to their right who will become the next dealer. The player to the right of the dealer starts play by choosing to “Stand” or “Exchange”.

Stand

If a player believs they have the highest card they will announce “Stand”, in which case their turn is over and play passes on to the player to their right.

Exchange

A player may choose to exchange their card with the player to their right by announcing “Exchange”. The exchange of cards can not be refused unless the other player is holding a King in which case they announce “Malcontent” without revealing their card, and no exchange takes place. The player to the left of the dealer can NOT exchange with the dealer, but instead exchanges their card for the top card of the deck. If the drawn card turns out to be a King, no exchange takes place.

Once each player has had a turn, players revel their cards. The player with the lowest card value discards 1 chip. All players tied for the lowest card value discard 1 chip.

Ending the Game

When a player loses all their chips they are out of the game. The last surviving player claims the pot.

POCH

Poch is a German card game with its roots in the 14th century. It developed into Poque in the 18th century, and then into the present day game of Poker

Poch Board “Das Bockel-Spiel 1713” (achteckiges Brett für das Poch-Spiel, süddeutsch, 1713)
Lindenholz, Temperafarben
Bayerisches National Museum, München

POCH GAME RULES

Set-Up

3-4 players use a 32 card deck composed of Aces, 7,8,9,10, J, Q, K; 5-6 players use a full card deck. You will also need a Poch Board, or nine small bowls. Each bowl will be labeled as follows; Ace, King, Queen, Jack, Ten, Marriage, Sequence, Poch, and Pinke. You will also need between 60 to 120 chips depending on the number of players (approximately 20 chips per player)

Play Begins

First, Players draw cards, the lowest card is the banker and deals first. Second, Players place a coin into a pot and takes ten chips. The banker places one chip in each bowl except Pinke, which remains empty. The banker deals five cards to each player, then flips the top card of the remaining deck over to determine the trump suit for the round. A round of Poch consists of 3 phases: Melding, Betting (Pochen), and Shedding.

Melding Phase

During this phase, players begin to win chips from the Poch board. The player who is holding the trump suited Ace should announce it, reveal the card, and take the chips from that bowl. The same is done for the trump suited King, Queen, Jack, and Ten. If a player has both the King and the Queen, they also take chips from the Marriage bowl. The Player who has the highest run of three same suited cards wins chips from the Sequence bowl. Players will need to openly declare what they have and compare. Trump suited runs beat normal suited runs. In the event of a tie between two normal suited runs, the player closest to the left of the dealer wins the Sequence chips. If a bowl is not emptied due to the required cards being in the draw pile, the chips stay in that bowl and accrue for the next round. Players keep all of their cards during this phase.

Betting Phase (Pochen)

During the Betting Phase players bet on who has the best set of cards. A set must contain 2, 3, or 4 cards of the same rank. A four card set beats a three card set and so on. In the vent of a tie, the player who has the trump suited card in their set wins. If no one has a set, the player with the highest card wins. A tie between high cards is broken by the next highest card in each player’s hand.

Betting starts with the player to the left hand side of the dealer, and proceeds clockwise. On his turn, a player may either “Check”, “Raise”, or “Pass” All Bets are added to the Pinke cup.

Check

To remain in the round, players add chips to the Pinke cup matching the previous bid.

Raise

Players who have matched the previous bid may also raise the bid by adding additional chips.

Pass

Players who choose to pass are out of the round but keep their cards.

The Betting Phase continues until no one raises the bid. If there are two or more players remaining in the Betting Phase, they reveal their hands. The player with the highest ranked set wins the chips from both the Pinke and Poch bowls. If only one person remains, that player wins and does not have to reveal their hand.

Shedding Phase

In the Shedding Phase the players attempt to get rid of their cards. Beginning with the player to the left of the dealer, they choose one card from their hand and play it in the center of the table. Whoever has the next highest card in the same suit plays it. This continues until the ace of that suit is played or no one else can add to the pile. The player that placed the last card restarts the next round of shedding. The first player to empty their hand wins. The remaining players pay the winner one chip for each card remaining in their hand.

Ending the Game

After every player has been a dealer, the player with the most chips wins the pot. Players who run out of chips are out of the game.

THIRTY-ONE

Thirty-One is first mentioned in a French translation of a 1440 sermon by the Italian, Saint Bernadine. The game spread rapidly across Europe becoming popular in France, England, and Ireland, only to be banned in 1460. It is considered the precursor to the games of Twenty One, Pontoon, and Blackjack.

The aim of the game is to have a hand with a value as close as possible to 31 in the same suite. Players may only hold 3 cards in their hand at one time. Aces are worth 11. Court cards are worth 10. All other cards are worth their face value.

THIRTY-ONE GAME RULES

Set-Up

Players place a coin into a pot and takes 4 chips. A deck of 52 cards is shuffled and a dealer is chosen at random (This starting dealer is usually the person who is to the right of the eldest player). The dealer deals 3 cards to each player, and the remaining deck is placed face down in the center of the table. The dealer then turns over the top card of the deck to start a discard pile.

Play Begins

The player to the left of the dealer (known as the elder) starts, and play continues clockwise around the table. During their turn a player may choose to “Exchange”, “Blitz”, or “Knock”

Exchange

A player may choose to exchange one card in their hand by taking the top card of the face-down deck or the top card of the discard pile. In either case the player discards the card from their hand to the discard pile.

Blitz

A player may announce “Blitz” as soon as they obtain a total card value of 31 in the same suite. In doing so they instantly win the round and collect one chip from each player.

Knock

A player can Knock (tap the table) when it’s their turn if they believe they have the highest value of cards closest to 31. After a player knocks, all the other players going clockwise from the player who knocked, have one turn each to exchange a card or do nothing. Then all players reveal their hand. The player with the lowest total card value pays 1 chip to the player with the highest total card value. All other players receive or pay nothing. If there is a tie between the lowest scoring players, they both give the highest scoring player 1 chip. If there is a tie between a player and the knocker, the knocker pays 1 chip to the player that tied them.

Ending the Game

The game ends when center deck is exhausted, or there is only one player remaining. A Player who looses all his tokens is out of the game. If the deck is exhausted then all players immediately reveal their hand to determine the winner of that round. The player with the most chips at the end of the game wins the pot.